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Character Ability Balancing

Balance character stats, abilities, cooldowns using simulation, playtesting, and win-rate analysis for competitive fairness.

Complexity: Complex | Duration: 30m+ | Category: Creative/Design

Tags: balance game-design simulation competitive

Workflow Diagram

Steps

Step 1: Define balancing philosophy

Agent: game

designer - design principles

Step 2: Collect win

Agent: rate and usage data

data-analyst - statistical baseline

Step 3: Run Monte Carlo simulations

Agent: data

analyst - outcome modeling

Step 4: Identify outlier characters/ab

Agent: game

designer - problem identification

Step 5: Propose balance adjustments

Agent: game

designer - tuning recommendations

Step 6: Playtest changes internally

Agent: qa

analyst - validation

Step 7: Deploy and monitor impact

Agent: game

designer - live evaluation

Usage

To execute this workflow:

/workflow creative/design/character-ability-balancing.workflow

See other workflows in this category for related automation patterns.