Character Ability Balancing
Balance character stats, abilities, cooldowns using simulation, playtesting, and win-rate analysis for competitive fairness.
Complexity: Complex | Duration: 30m+ | Category: Creative/Design
Tags: balance game-design simulation competitive
Workflow Diagram
Steps
Step 1: Define balancing philosophy
Agent: game
designer - design principles
Step 2: Collect win
Agent: rate and usage data
data-analyst - statistical baseline
Step 3: Run Monte Carlo simulations
Agent: data
analyst - outcome modeling
Step 4: Identify outlier characters/ab
Agent: game
designer - problem identification
Step 5: Propose balance adjustments
Agent: game
designer - tuning recommendations
Step 6: Playtest changes internally
Agent: qa
analyst - validation
Step 7: Deploy and monitor impact
Agent: game
designer - live evaluation
Usage
To execute this workflow:
/workflow creative/design/character-ability-balancing.workflow
Related Workflows
See other workflows in this category for related automation patterns.