Game Economy Simulation Tuning
Simulate in-game economy with currency sources/sinks, progression pacing, and monetization balance over player lifecycle.
Complexity: Complex | Duration: 30m+ | Category: Creative/Design
Tags: economy simulation monetization balance
Workflow Diagram
Steps
Step 1: Define economy parameters (ear
Agent: game
designer - system design
Step 2: Model player archetypes (F2P,
Agent: monetization
specialist - segmentation
Step 3: Run 10,000+ player simulations
Agent: data
analyst - Monte Carlo modeling
Step 4: Analyze progression pacing cur
Agent: game
designer - retention optimization
Step 5: Identify exploitation vectors
Agent: game
designer - exploit prevention
Step 6: Tune currency balance
Agent: game
designer - economic health
Step 7: Validate with playtest data
Agent: qa
analyst - real-world verification
Usage
To execute this workflow:
/workflow creative/design/game-economy-simulation-tuning.workflow
Related Workflows
See other workflows in this category for related automation patterns.