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Game Economy Simulation Tuning

Simulate in-game economy with currency sources/sinks, progression pacing, and monetization balance over player lifecycle.

Complexity: Complex | Duration: 30m+ | Category: Creative/Design

Tags: economy simulation monetization balance

Workflow Diagram

Steps

Step 1: Define economy parameters (ear

Agent: game

designer - system design

Step 2: Model player archetypes (F2P,

Agent: monetization

specialist - segmentation

Step 3: Run 10,000+ player simulations

Agent: data

analyst - Monte Carlo modeling

Step 4: Analyze progression pacing cur

Agent: game

designer - retention optimization

Step 5: Identify exploitation vectors

Agent: game

designer - exploit prevention

Step 6: Tune currency balance

Agent: game

designer - economic health

Step 7: Validate with playtest data

Agent: qa

analyst - real-world verification

Usage

To execute this workflow:

/workflow creative/design/game-economy-simulation-tuning.workflow

See other workflows in this category for related automation patterns.