Skip to main content

Level Design Pipeline Automation

Automate level creation workflow from blockout to lighting with asset placement, optimization, and quality checks.

Complexity: Complex | Duration: 30m+ | Category: Creative/Design

Tags: level-design automation pipeline optimization

Workflow Diagram

Steps

Step 1: Generate procedural blockout

Agent: level

designer - spatial layout

Step 2: Place core gameplay elements

Agent: level

designer - encounter design

Step 3: Auto

Agent: populate environmental assets

technical-artist - art pass

Step 4: Optimize collision and navmesh

Agent: technical

artist - performance

Step 5: Configure lighting and post

Agent: processing

technical-artist - visual polish

Step 6: Run performance profiling

Agent: qa

analyst - frame rate validation

Step 7: Generate playtest heatmaps

Agent: data

analyst - player flow analysis

Usage

To execute this workflow:

/workflow creative/design/level-design-pipeline-automation.workflow

See other workflows in this category for related automation patterns.