Level Design Pipeline Automation
Automate level creation workflow from blockout to lighting with asset placement, optimization, and quality checks.
Complexity: Complex | Duration: 30m+ | Category: Creative/Design
Tags: level-design automation pipeline optimization
Workflow Diagram
Steps
Step 1: Generate procedural blockout
Agent: level
designer - spatial layout
Step 2: Place core gameplay elements
Agent: level
designer - encounter design
Step 3: Auto
Agent: populate environmental assets
technical-artist - art pass
Step 4: Optimize collision and navmesh
Agent: technical
artist - performance
Step 5: Configure lighting and post
Agent: processing
technical-artist - visual polish
Step 6: Run performance profiling
Agent: qa
analyst - frame rate validation
Step 7: Generate playtest heatmaps
Agent: data
analyst - player flow analysis
Usage
To execute this workflow:
/workflow creative/design/level-design-pipeline-automation.workflow
Related Workflows
See other workflows in this category for related automation patterns.