Rapid Prototype Playtest Iteration
Build playable prototype, conduct internal playtest, collect feedback, iterate on core mechanics in rapid cycles.
Complexity: Moderate | Duration: 30m+ | Category: Creative/Design
Tags: prototyping playtesting iteration game-mechanics
Workflow Diagram
Steps
Step 1: Build minimum playable prototy
Agent: game
developer - core mechanic proof
Step 2: Define playtest objectives
Agent: game
designer - focus areas
Step 3: Conduct playtest session
Agent: qa
analyst - structured observation
Step 4: Collect qualitative feedback
Agent: research
analyst - player insights
Step 5: Analyze metrics (engagement, r
Agent: data
analyst - quantitative analysis
Step 6: Prioritize iteration changes
Agent: game
designer - design refinement
Step 7: Implement and retest
Agent: game
developer - rapid iteration
Usage
To execute this workflow:
/workflow creative/design/rapid-prototype-playtest-iteration.workflow
Related Workflows
See other workflows in this category for related automation patterns.