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Rapid Prototype Playtest Iteration

Build playable prototype, conduct internal playtest, collect feedback, iterate on core mechanics in rapid cycles.

Complexity: Moderate | Duration: 30m+ | Category: Creative/Design

Tags: prototyping playtesting iteration game-mechanics

Workflow Diagram

Steps

Step 1: Build minimum playable prototy

Agent: game

developer - core mechanic proof

Step 2: Define playtest objectives

Agent: game

designer - focus areas

Step 3: Conduct playtest session

Agent: qa

analyst - structured observation

Step 4: Collect qualitative feedback

Agent: research

analyst - player insights

Step 5: Analyze metrics (engagement, r

Agent: data

analyst - quantitative analysis

Step 6: Prioritize iteration changes

Agent: game

designer - design refinement

Step 7: Implement and retest

Agent: game

developer - rapid iteration

Usage

To execute this workflow:

/workflow creative/design/rapid-prototype-playtest-iteration.workflow

See other workflows in this category for related automation patterns.